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I am seeing the skybox even when am inside the house, where I have to see the roof instead of skybox? I have set the sandbox from edit->rendersettings. Can someone help me here?
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Plane's are one sided, by default, their facing side will be facing upward. All triangles/polygons are single-sided unless specified with a particular shader, this is a fast method to let GPU's know what to render and what not to, this is known as backface culling. The direction which they face is called a 'normal' (that is, the normal direction they should face.. on a sphere, the normals are usually facing outward). Use a box instead, or rotate your plane 180 degrees on a sideways axis :)
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Either the inside of your house has inverted normals, or your clip plane is set too short :) Geometry can also be rendered invisibile with broken UV's. Clip plane is not the issue. I am not sure about inverted normals (where can I find this?). My roof is a simple plane.
Sep 06 '10 at 08:17 AM
hari vinodh
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what exactly is the house? is it a plane roof? is the house solid on both sides of every face?