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I am seeing the skybox even when am inside the house, where I have to see the roof instead of skybox?

I am seeing the skybox even when am inside the house, where I have to see the roof instead of skybox?

I have set the sandbox from edit->rendersettings.

Can someone help me here?

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asked Sep 06 '10 at 04:34 AM

hari vinodh gravatar image

hari vinodh
5 3 3 4

what exactly is the house? is it a plane roof? is the house solid on both sides of every face?

Sep 06 '10 at 06:43 AM 0V3RWR173D
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2 answers: sort voted first

Plane's are one sided, by default, their facing side will be facing upward.

All triangles/polygons are single-sided unless specified with a particular shader, this is a fast method to let GPU's know what to render and what not to, this is known as backface culling. The direction which they face is called a 'normal' (that is, the normal direction they should face.. on a sphere, the normals are usually facing outward).

Use a box instead, or rotate your plane 180 degrees on a sideways axis :)

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answered Sep 07 '10 at 05:32 AM

jtbentley gravatar image

jtbentley
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Either the inside of your house has inverted normals, or your clip plane is set too short :)

Geometry can also be rendered invisibile with broken UV's.

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answered Sep 06 '10 at 07:26 AM

jtbentley gravatar image

jtbentley
579 3 4 16

Clip plane is not the issue. I am not sure about inverted normals (where can I find this?). My roof is a simple plane.

Sep 06 '10 at 08:17 AM hari vinodh
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asked: Sep 06 '10 at 04:34 AM

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Last Updated: Sep 06 '10 at 04:34 AM