Invisible Objects in Scene View

I was working on my game when suddenly my scene view went pitch black. The only thing I can still see is my player. This affects all scenes in my game. Game view looks normal.

I can see objects if I randomly click around the scene until I’m lucky enough to select an invisible object. I can also select objects from the Hierarchy tab.
In both cases, the object appears in scene view as wireframe only. If I de-select the object, it is no longer visible in scene view.

If I create new objects, the new objects are visible.

As a test, I opened an entirely different project but it was not affected.
All my layers are set to “default”. I also tried setting my layers to “everything”.
Hitting “f” while selecting an object did not fix the issue. Both “Textured” and “RGB” are already selected in scene view.
Switching from perspective to orthographic using the x,y,z axis located in the top right of scene view did not fix the issue.
All objects are still in my scene, nothing has been deleted. Restarting Unity did not fix the issue. Restarting my computer did not fix the issue. Updating the drivers on my graphics card does not fix the issue.

I know there have been many posts about this…and I looked carefully through all of them. Unless I’m blind. Please help if you can. Thanks,

Usually thats the “no layers visible” bug. Are you certain that all checkmarks on all layers are active, except next to “Nothing”, when you open the “Layers” pulldown menu in the upper right corner of the editor?

Also, do you still see the red/green/blue coordinate axes in the scene view? Is the scene view really black? Did you change your skin? Try to close the Scene View tab and reopen it.
Also, select a different window layout using the other pulldown menue in the upper right corner.

EDIT: Deselect the “Sun: and Landscape” icons on top of your Scene View. Make sure “Textured” is selected in the pulldown menu in the upper left corner of your Scene View.

hey…go to layers option in the upper right corner and set it to default it worked for me…

I just found the answer to the issue. The material for my objects are set to Particles/Multiply (double). For some reason that material doesn’t show up in Scene view. Not sure why it was set to that material either. As I’m constantly told, it’s user error <–me. Thanks for all of your help and sorry for the problems.