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Network Connections in Editor

Is it possible to make network connections in the editor? I'm curious to know if it is possible to setup a server -> client connection that will allow multiple people to work in a single level.

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asked Sep 05 '10 at 01:04 PM

Wahooney gravatar image

Wahooney
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If you mean pressing Play in the editor and having the game create a connection - definitely yes. You can even open two instances of the editor and debug a game that way (One instance is the server, one is the client).

If you mean you want to create some kind of connection between the editors while you're editing a level - and not in play mode - I don't think there's anything that can stop you. It's just that it would be a real hassle to debug. I imagine it can be some kind of editor script.

Of course I haven't even actually tried opening a socket from an editor script, so I might be missing something, but I can't see why you couldn't.

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answered Sep 05 '10 at 02:49 PM

Cyb3rManiak gravatar image

Cyb3rManiak
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I was referring to the latter, I'm curious to know if collaborative level editing will be worth the effort.

Thanks for the input :)

Sep 27 '10 at 08:07 AM Wahooney
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asked: Sep 05 '10 at 01:04 PM

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Last Updated: Sep 05 '10 at 01:04 PM