Samplesync Audioplayer

Hi there!

Is there a way to play audio files/loops in a way that the parallel played files are in sync down to one sample?

Any known audio engines out there? Thnx!

Try fmod. Or wait for Unity3.

Sources played in the same frame are synched precisely now (as of Unity 3.0). You can play sources delayed at a sample precise point in the future with .Play(int64 delay), where delay is the delay in samples.