I want to use some particles on ios but I'm confused about how they work. Does each particle require 1 draw call? I've heard that it's important to limit the number of draw calls if possible to around 40 which seems difficult if there are more than a 40 particles in a scene.
Does the new 3.5 particle system use particles more efficiently than the old particle system?
Thanks for any tips on using particles on ios,
asked Jun 12 '12 at 06:19 PM