I want to have my own FPS model instead of the cyclinder . To do this I tried
1) look for a way to swap the cyclinder over to my image (say a cube for now).Couldnt find how to do this.
2) deleted the fps and created a cube with a camera and tried to add a Thirdpersoncontroller.js to the c# project to control movement and this didnt work.
What method is used to change the fps model from a cyclinder to what I want.
asked Jun 12 '12 at 01:42 AM
You need to make your object a child of the player object in the fps controller, to be honest you should go do some tutorials before coming to answers with questions like this. Check out http://unity3d.com/support/resources/tutorials/ to get started using Unity.
answered Jun 12 '12 at 02:03 AM