x


Making characters

What would be the best way to make a character model for unity for people who have no experience in doing this?

more ▼

asked Jun 12 '12 at 01:42 AM

adamogh gravatar image

adamogh
0 1 1 1

(comments are locked)
10|3000 characters needed characters left

4 answers: sort voted first

DAZ 3D is currently offering some of their software (DAZ Studio Pro, Hexagon, and Bryce Pro). The best part of this software deal is that you get a fully-rigged character (which can be morphed and changed for different circumstances) for free. It isn't the best for actually creating characters, but it gives you a good option if you need a person for a game.

The site : www.daz3d.com

If you want to model a character, or rig anything (DAZ Studio does poorly at rigging), you should probably stick with Blender.

more ▼

answered Jun 12 '12 at 05:36 AM

You! gravatar image

You!
447 8 14 16

In general the models created by DAZ Studio are better suited for scene rendering or creating concept "art." They generally tend to be pretty dense on the poly count and don't work great in games.

And while Studio is free, to really get any descent use out of it, you really need to buy DLC for the program to give extra clothes, options, ect.

Jun 12 '12 at 06:16 PM Sapidus3

I was just giving a program that is okay for this purpose. I am currently using Hexagon and DAZ Studio in a game that I am making, which is both amazing and painful. It is amazing because of the free models (Genesis, Victoria 4, Michael 4), various free stuff (there is a whole forum section devoted to free clothes, models, etc.), and morphing models (Genesis is really flexible). Most everything else, though, is very...impossible to work with. Rigging, creating models yourself, and even creating stuff for DAZ Studio (which should be more easily done in Hexagon) is much better in another program, like Blender or Sculptris. DAZ is flexible enough to use on pre-built DAZ models and some imported stuff, but usually is better handled by Blender.

DAZ is just a faster, free way to get a better-than-decent person model which looks like you want. Just don't trust that animations will export in fbx.

Jun 12 '12 at 10:18 PM You!

I have to agree when it comes to this program set that it's great for the Indie/Beginner because it is quite simple and fairly easy to use as a modeler. Presently that is what I'm using because of the promotion that is going on with them where it is free. As to other programs if you are wanting to learn you could look at the professional software out there (Autodesk <3ds Max>, Cinema4D, and ZBrush) but keep in mind that they do have a Steep learning curve and do cost quite a bit (Autodesk does have a student edition which is free and for personal use).

My recommendation when starting out with the modeling aspect is to grab what you can that is free (daz products atm, blender, ect) and start working with them. There will be quite a bit of tutorials on youtube and other sites so you will have a lot of people with a lot of man hours into the different programs to help you out with any program that you do choose. Overall it really is what you can get and what you become comfortable with (stick with it, sometimes it can be very frustrating) and you will get there.

Jun 12 '12 at 10:48 PM TDGuy

Exactly! DAZ does OK most of the time (you can easily get too many faces for Unity in Hexagon) and has an easy-to-use interface, but lacks the depth - and occasionally the functionality - of Blender. Blender is amazing at everything, but has an interface that is confusing and overwhelming at first. I would recommend getting the DAZ products first (while they stay free) and then switch to Blender (which is always free and amazing).

Jun 13 '12 at 06:16 PM You!

TDGuy mentioned ZBrush an I just wanted to throw my 2cents in about that. It's actually not that hard to learn how to use. What's difficult with it is learning how to use it efficiently in your pipeline. I have found that things made with it will have way to much detail to actually be used in game, however the models you can make with it are great for generating normal maps. The thing is, if you are doing this by yourself, you probably don't have the time to invest creating your normal maps that way.

Jun 15 '12 at 04:49 PM Sapidus3
(comments are locked)
10|3000 characters needed characters left

Besides learning it, you have some websites sharing free-resources and other that cost money. Start with the asset store, then check those out :

http://answers.unity3d.com/questions/16650/game-asset-website-list-free-and-paid-textures-mod.html

http://answers.unity3d.com/questions/8022/where-can-i-find-artmodelsassets-for-my-games.html

more ▼

answered Jun 12 '12 at 01:45 AM

Berenger gravatar image

Berenger
11k 12 19 53

(comments are locked)
10|3000 characters needed characters left

If you don't mind putting in some time learning, 3D modeling is not that hard. Blender is a free modeling program and fairly easy to use. Depending on how fast of a learner you are you can have a halfway decent character model after an afternoon of learning.

It's a useful skin to pickup and it seems much more intimidating than it actually is. If you bite the bullet and learn it you will be glad you did.

One thing though. Inorganic things (like robots) tend to be easier to deal with than organic things (like people) while you are learning.

http://www.blender.org/education-help/tutorials/modeling/

more ▼

answered Jun 12 '12 at 05:08 AM

Sapidus3 gravatar image

Sapidus3
51 2 4

(comments are locked)
10|3000 characters needed characters left

it might be better to use daz for modeling and blender for animating the models

more ▼

answered Jul 21 '12 at 09:07 PM

cynel gravatar image

cynel
1

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1952
x1044
x138
x85
x14

asked: Jun 12 '12 at 01:42 AM

Seen: 1109 times

Last Updated: Jul 21 '12 at 09:07 PM