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Sometimes, when I hit Play in Unity, I realize I made a mistake that is going to result in an extremely long load time. Is there a way to stop Unity from continuing all the way through the loading process of a scene, other than killing the process?
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Other than optimizing your load times, I don't think so. Well, that's the thing, it's not really optimization per se, but accidentally leaving in, say, an extra loop over a large data set, or leaving in a debug statement that's being called 30 million times, etc. I usually catch it about 1/2 a second after I hit play, but, at that point, it's too late. Which is pretty silly IMO.
Jun 11 '12 at 11:52 PM
squirlhntr
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