get object with tag for LookAt();

function OnTriggerEnter (enter : Collider)
{
    if(enter.gameObject.tag == "Enemy")
    {
        transform.LookAt();
    }
}

I'd like to get the thing that tripped the OnTriggerEnter to be the target for the LookAt();

Try:

function OnTriggerEnter (enter : Collider)
{
   if (enter.gameObject.tag == "Enemy")
   {
      transform.LookAt(enter.transform.position);
   }
}

Adam,

Your comments - above - set it in the onTriggerEnter, then use LookAt in an update cycle.

Can you give me an example as i am rather new and not sure how to do this.

I would like to mouse down to taret/LookAt/shoot but when i mouse down elswhere i want the taret/LookAt to stop untill i click on the target again.

Thanks