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Blender -> Unity Confusion

My setup: Blender 2.49b Windows 64 bit version Unity 2.6.1

My meshes are not importing properly. I dont understand why my .blend files import with seemingly random faces (triangles) not filled in.

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asked Sep 03 '10 at 07:40 AM

ronin sixshooter gravatar image

ronin sixshooter
187 16 16 23

Thanks. I flipped the normals and now it works. 1 error down, n to go.

Sep 03 '10 at 12:00 PM ronin sixshooter

Please mark your questions as answered (if they are), or they will continue to be bumped back to the top of the unanswered questions list! Cheers.

Sep 06 '10 at 12:48 AM Marowi
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2 answers: sort voted first

I would recommend RECALCULATING NORMALS on your mesh in Blender, and flipping them if need be. I've seen a recent patch in the trunk of Blender 2.53 to recalculate normals on just a selected set of faces, not the entire mesh as 2.49b defaults to, that might help you as well. It's also possible that the size of your mesh is too small for Unity, given each 3D apps own scale of mesh data on save/export.

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answered Sep 07 '10 at 08:21 AM

3Duaun gravatar image

3Duaun
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There are a lot of questions about this already - try searching for posts tagged with blender.

If none of these help, could you perhaps post a screenshot of the issue? Scanning over the other questions, there seem to be a few different causes (flipped normals being a common culprit).

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answered Sep 03 '10 at 07:48 AM

Marowi gravatar image

Marowi
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Seconded- flipped normals is the first thing to try.

Sep 03 '10 at 10:43 AM Bampf
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asked: Sep 03 '10 at 07:40 AM

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Last Updated: Sep 03 '10 at 07:40 AM