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DontDestroyOnLoad() assetbundle

Hi,

I called a DontDestroyOnLoad() on an assetbundle and load a new scene. How can I access the bundle ?

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asked Sep 02 '10 at 04:23 PM

appels gravatar image

appels
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If you called DontDestroyOnLoad() on your assetBundle object, your object should not be destroyed on loading new level, so you can access it by GameObject.Find() function.

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answered Sep 02 '10 at 05:57 PM

AliAzin gravatar image

AliAzin
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asked: Sep 02 '10 at 04:23 PM

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Last Updated: Sep 02 '10 at 04:23 PM