I called a DontDestroyOnLoad() on an assetbundle and load a new scene.
How can I access the bundle ?
Sep 02 '10 at 04:23 PM
If you called DontDestroyOnLoad() on your assetBundle object, your object should not be destroyed on loading new level, so you can access it by GameObject.Find() function.
Sep 02 '10 at 05:57 PM
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asked: Sep 02 '10 at 04:23 PM
Seen: 1089 times
Last Updated: Sep 02 '10 at 04:23 PM
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