I have a gun that shoots bullets and ejects shells from a empty gameObject's position next to the gun.
Now, the problem is that I want the shells to like bounce a little and maby roll over if another one hits it, I tried with setting the Mesh Collider to be Bouncy but it just keeps bouncing very high.
And another problem is that after about 60 shells are ejected on to the ground it starts to lagg, like to 5fps and I dont have a slow pc. Is there any other way of keeping many bullet cases on the floor without them taking too much of the pc's performace?
asked Jun 09 '12 at 12:45 PM
Three things to try:
answered Jun 09 '12 at 03:14 PM
well if I set the mass to be lower I'd have to decrease the force added to it after it has been ejected. But I'll try
Thanks for your answer :), The capsule collider made it alot less laggy.
EDIT: 1)Btw if you turn off the collider doesnt it make the case fall down through the floor??
2)The bullets that are falling from the gun are stopping the character from moving through them, Is there a way to make the bullets just bounce off the player instead of stopping it?