As titled ,
Sep 02 '10 at 12:04 PM
Sep 02 '10 at 02:00 PM
i Would also like to know about this.
I'm also interested in such a workflow.. rebuilding the whole map isn't a very debug-friendly process after all :-/
I think you have to bake selected. It is a bit peculiar because bake selected doesn't include unselected so if you have an existing baked thing that drops shadows to your new object it won't be included. I just started experimenting a bit with beast so i might miss something .
I cant answer all of your questions as of now but have a look at the below http://link.It lets you save the current state of your lightmap and reuse it later.
Dec 07 '10 at 11:53 AM
Dec 07 '10 at 01:13 PM
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asked: Sep 02 '10 at 12:04 PM
Seen: 2423 times
Last Updated: Sep 02 '10 at 02:00 PM
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