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As titled ,
Many thanks
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I cant answer all of your questions as of now but have a look at the below http://link.It lets you save the current state of your lightmap and reuse it later.
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i Would also like to know about this.
I'm also interested in such a workflow.. rebuilding the whole map isn't a very debug-friendly process after all :-/
I think you have to bake selected. It is a bit peculiar because bake selected doesn't include unselected so if you have an existing baked thing that drops shadows to your new object it won't be included. I just started experimenting a bit with beast so i might miss something .