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How do you get an object to do a LookAt while enabling transform.rotate on its z? I just realized that using LookAt forces the y axis to look upward, disabling the possibility for rotating on the z axis. I need the object to to both at the same time in Update. Thanks
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LookAt has an optional 2nd parm for the local y-axis, which merely defaults to world-Y. To sort of preserve the current up, could do: this still locks the y axis. It wont rotate still.
Jun 12 '12 at 03:10 PM
superventure
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