I am trying to insert some terrain data form Google Earth (specifically the Nurburgring in Germany) into a Unity project. I imported the terrain into Google SketchUp and exploded it.
I Exported as a .dae then converted to .FBX with the "AutoDesk FBX Converter 2013" tool.
I imported the FBX into unity then put all of the raw meshes into the play area. Then in the hierechy window, I moved the meshes to the terrain folder. I Selected all the meshes and tried to use Object2Terrain But I got an error: "Please make sure a terrain exists."
If I also select the unity terrain it gives a different error: "Please select an object with a mesh."
Thanks for the help, jp
It's exactly like @Scribe said. You need to create a terrain first. The script uses the active terrain (
If you read the usage carefully you can read that the generated heightmap is assigned to the active terrain. Well, i guess it's possible to explain that a bit more in detail, but the error should give you a clue ;)