Hello, I am building a project with QualComm ARCamera(Vuforia) on Unity-Android.
Vuforia is a package for free on the asset store, put its camera into Heiarchy will show the webcam view directly.
I added a 3D model into the scene, then made a GUI.Button to photograph, use "Texture2D.ReadPixels" function. But finally I got an image that shows all webcam view --- there's no 3D model there!
I try another way. To create a renderTexture for "Texture2D.ReadPixels" reading. The result is "Only 3D model", all where webcam view is black.
I am confused in this sitiuation. Doesn't "Texture2D.ReadPixels" read the finally pixels which was projected on the screen? What can I do to solve this problem?
Thanks for any opinion.