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Model Creation on Unity?

Is it possible to make a large scale version of something, then group it, resize it, and use it as a model?

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asked Jun 06 '12 at 09:28 PM

bsnott gravatar image

bsnott
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What do you mean ? Scaling up an object ?

Jun 06 '12 at 10:49 PM Berenger

Just to try to understand, you want to scale an object larger, group it with some other object(s), resize the group, and use that?

Jun 06 '12 at 11:03 PM You!

Yes, I think so. Try to drop your objects to the scene, scale them and add them to an empty GameObject or so. Then you can scale the empty GameObject, and all objects should scale with the same scaling rate.

Jun 06 '12 at 11:34 PM bompi88

Then it is definitely possible!

Jun 07 '12 at 12:22 AM You!
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2 answers: sort voted first

Your question is a bit vague but I do believe that I can answer it. You really want to stay with a different program when making the original (not sure if that is what you meant), and import it to Unity. After you have done that you can then make the object as big or small as needed. You can even take parts of your model and group them as you need to. Just remember that when you do this you will want to create your empty game object and use that as the parent so as to group the different objects that have been imported. Once you have all of your objects sized the way you want to then you can group them all into a single empty gameobject. I hope this helps.

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answered Jun 06 '12 at 11:51 PM

TDGuy gravatar image

TDGuy
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How do I group?

Jun 07 '12 at 12:35 AM bsnott
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Yes, it is definitely possible!

  1. Resize the object(s)
  2. Add the resized object(s) to an empty game object with any name
  3. Resize the empty game object to resize the whole group
  4. The entire thing can be used as you want!
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answered Jun 07 '12 at 12:24 AM

You! gravatar image

You!
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Thanks, but I just got Blender for modeling.

Jun 07 '12 at 12:35 AM bsnott

Just remember that the instructions that I am giving you are for Unity, but the same basic ideas can apply to Blender. Parenting works differently in Blender, but still the same idea.

If you are ready, you can mark the correct answer (with the checkmark).

Jun 07 '12 at 02:48 AM You!
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asked: Jun 06 '12 at 09:28 PM

Seen: 385 times

Last Updated: Jun 07 '12 at 02:48 AM