I have my unity 3D environment in a webpage... and I need to load object at runtime. Now, I know that if I would have a local project I could use the "Resource" directory but what happens if I am on the webplayer!?
As I don't have the PRO version the solution I think would be the AssetBundles...but the are not available in the non-PRO.
asked Aug 31 '10 at 03:36 PM
Without Pro (and thus without AssetBundles), your best option is probably the WWW class. It will let you load text and images, from which you can build the objects you need. Of course, this requires that you create/find a format and a parser, but for many types of objects this solution will be adequate.
answered Aug 31 '10 at 03:40 PM
Well actually I've found a parser for OBJ data objects so I can transform my objects in OBJ format and upload them at runtime. So, at least for now I can avoid AssetBundles.
Many thanks. Giancarlo
answered Sep 02 '10 at 08:59 AM