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Ok, so I want to make a map use only one texture, so if I build a map and use Texture2D.PackTextures with each of the mainTextures of the Children it generates the textures well, but I want to combine the mesh also and use that texture with the mesh, can I just apply it and everything will work correctly? I need to combine the UVs for that packed texture to work with the combine mesh?
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Mesh.CombineMeshes() Dose it works?