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Hey Folks! First of all, I am a greenhorn in coding and unity! So please excuse my newbie question! Im working on a 2D gamescene, where a handful of possible actions should only become enabled (or unlocked) when I activate another defined action in that scene first (kind of on/off switch, but without the "off" or "back" function). To be more precise, my scene is set in a room where, once you turn off the light, certain new animated active objects become visible, or appear and can be activated by clicking them . Also some objects that are visible and active from the beginning of the scene, should play different animations/sounds, once the light is turned off. I need a script for the on/off switch, which manages the state of several objects being active(if on) or inactive (if off) Somehow I couldnt find any help on my odyssey through the forums and the web yet... Thanks a lot in advance for all your brilliant answers and solutions! Best regards! Messjuh
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Use a script that has:
When the switch is activated: A Controllable would just be this: Your other classes would inherit from that:
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Thank you very much! I will try it as soon as Im back from my vacation! But it already sounds like this could be the right direction for solving my problem...thanks again!
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