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I'm drawing vertices in the editor as gizmo spheres however the positions are always stationary, never moving when I adjust the position or scale of the object it's attached to. Is there something I'm missing?
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Yes. The Transform component equates to a matrix that gets applied to vertex data. Changing values in the Transform will not update the vertices array of a mesh, nor would you want it to. Instead, use Matrix4x4.TRS, with the values from the Transform, and apply that to the vertices array that you get. Thanks, this makes sense.
Aug 31 '10 at 01:32 AM
reissgrant
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