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Hi, I've got this storage problem, I have 6 mono .wav sound files in a simple scene, walking swinging a weapon and impact sounds, but wen playing the scene and moving the character around the sounds slowly play slower and slower like someone talking in slow-motion, everything else in the scene move ok no slowdown in the graphics. My audio setting are Volume - 1 Roll of scale - 1 Speed of sound - 347 Doppler factor - 1 Default speaker mode - mono DSP Buffer size - default Anyone know what can be causing this? Is there a command to reset the audio file before playing it? Thanks.
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pls post your script, we cant help you without it...
I fixed it by creating a soundController.js script, putting it on the camera that follows the model, then putting all my sound files on there and then doing a
var SoundCntrl : soundController; and dragging the camera into it in the inspector window.
And calling
soundCntrl.RunSound(); when I need the sounds and it's working fine now.
but next time pls just post your code