So I was trying to move and animate my Object Over Network. I tried using this script
The GameObject is moving correctly over the network But it's not rotating around with the rotation of the mainCamera following it. cameraTarget is a transform of the MainCamera which have the script "MouseOrbit" for the same GameObject.
I have tried to using this script in a Non-network Game and it works perfectly.
Where is the problem then? Do i have to Observe the rotation or something of the Main Camera using NetworkView or what?
asked Jun 04 '12 at 09:07 PM
Oh Well I have figured out my Answer myself.
I had to add a Network View component in the MainCamera. Well It Works now.
answered Jun 04 '12 at 10:35 PM