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So I was trying to move and animate my Object Over Network. I tried using this script The GameObject is moving correctly over the network But it's not rotating around with the rotation of the mainCamera following it. cameraTarget is a transform of the MainCamera which have the script "MouseOrbit" for the same GameObject. I have tried to using this script in a Non-network Game and it works perfectly. Where is the problem then? Do i have to Observe the rotation or something of the Main Camera using NetworkView or what?
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Oh Well I have figured out my Answer myself. I had to add a Network View component in the MainCamera. Well It Works now.
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