So I was trying to move and animate my Object Over Network.
I tried using this script
@RPC
function MovementAround(){
transform.position += transform.forward * WalkSpeed * Time.deltaTime;
transform.eulerAngles.y = cameraTarget.transform.eulerAngles.y;
}
The GameObject is moving correctly over the network But it’s not rotating around with the rotation of the mainCamera following it.
cameraTarget is a transform of the MainCamera which have the script “MouseOrbit” for the same GameObject.
I have tried to using this script in a Non-network Game and it works perfectly.
Where is the problem then?
Do i have to Observe the rotation or something of the Main Camera using NetworkView or what?