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so the script i have is suposed to render everything thats being hit i want to increase the radius but its not working
as you can see the upper half of the picture is what im getting but number two is what i want everything inside the camera area or the red area should be rendered }
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I don't entirely follow, BUT, as a general point if you want to cast a "wide ray", you just cast more than one, with a gap between each.
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zeuo, did that do the trick? anything else I can help with on this topic?