Transforming Light Probes?

My artist who sets up all the stages in our game sends me models which are scaled to 1.0. Due to the scaling used in the rest of the game, I then need to scale these up for use in the actual game scenes.

This worked fine until the introduction of light probes. As these don’t have a transform attached, it seems they can’t be dragged around the scene. This is a real issue due to the scaling I mention above.

I’ve attempted to write code to alter this - using the positions in LightProbeGroup, but this hasn’t worked.

Is there any way to reposition light probes without literally doing it by hand and then having to rebuke the entire level?

I don’t think that will work (yes, I am a coder). The issue being that I seem to be unable to write new positions to the positions in the baked lightprobes. Using the following code:

LightProbes LP = LightMapSettings.lightProbes;
for ( int i = 0; i < LP.positions.Length; i++ )
{
     LP.positions *= new Vector3 (100.0f, 100.0f, 100.0f);*

}
You’d expect all the light probes to suddenly move to the mentioned location - but they don’t. They just stay put in the original positions.
Any ideas?

LightMapSettings.lightProbes.positions property is Read Only.