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I've been wanting to create a mobile 2d game in unity3d and have been researching for hours only to find a ton of different plugins and a bunch of different methods. Is it viable to create a 2d game using gui textures because it seems like the simplest way with just using code to create the behavior for the textures? or do i really have to get and learn how to use plugins like orthello, sprite manager, itween, texture packer, etc.. I also heard that OnGui is too slow for mobiles so i won't use that. would i be able to create a sprite sheet with texture packer, import it into unity, and then somehow create guitextures for each sprite? or do i have to have individual images that take up more drawcalls and whatnot... I am a newb at 2d development, sorry.
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The are free tools for 2d sprites and games - this tutorial lists some of them. http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/ yup, ive been to that page and downloaded the plugins, i just wanted to make sure i was using the best possible free plugins available, instead of wasting time learning how to use lesser ones.
Jun 01 '12 at 08:22 PM
luniac
Well all I can say is that when you can find $65 I can't recommend 2D Toolkit highly enough. The collision detection bit of that thing really rocks.
Jun 01 '12 at 08:41 PM
whydoidoit
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