Hi,
I’ve been working on a function:
1.User click on Button_A (object, not GUI button, using Raycast)(This function is done)
2.Then instantiate another object_B (This function is done)
3.Then user can click on Object_B to do something (not working)
This the code I am using:
if(Input.GetMouseButtonDown(0))
{
ray = camera.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast(ray, out hit))
{
if(hit.collider.name =="Button_A")
{
Instantiate(Object_B_Prefab, ObjectBPosition, Quaternion.identity);
}
if(hit.collider.name =="Object_B") print("Clicked");
}
}
What went with my code?
Anyone could help…?
Thanks