I am using the WireframeLineRenderer used on this forum: http://forum.unity3d.com/threads/8814-Wireframe-3D/page3
It works well in Editor mode, but when I try it in my built application (pc standalone), all the lines have rotated. I would really like to use the wireframe mode, but I can't get it to work. It seems that the localToWorldMatrix is different in both situations?
Comparison picture: (yes, I know that all lines are drawn twice, but that is not the issue, that's a multi-camera thing that is easily fixed)