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Blender import problem

I have been trying to import a .blend file into unity following the instructions on the website, but it will not let me. Every time I select it as the asset to import, it gives me an error saying "You cannot open the application Blender because PowerPc applications are no longer supported". It then saves the file as a document in the project panel. I cannot use this file or bring it into the scene view. Unity also says that "Blender could not convert the .blend file to FBX". Any help would be appreciated, thanks.

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asked May 29 '12 at 10:29 PM

JonM gravatar image

JonM
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Try the following as a test. Find your .blend file on the file system and double click it. Does Blender launch? If yes, what version of Blender? What OS are you running on your machine?

My experience seems to show that (at least on Windows) Blender has to be registered as the default application for opening .blend files.

May 29 '12 at 10:43 PM kolban
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In blender, go to File / Export / as .FBX. Do not put a .blend file in Unity, but an .FBX file already exported from blender. Now all you have to do is drag and drop the new .FBX version of your model or scene into Unity, and set the Scale Factor in "FBX Importer" in the inspector to 1.0, because it is 0.1 by default. For tangents and normals, select "Calculate". Hope this helps.

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answered May 29 '12 at 11:36 PM

Clunk gravatar image

Clunk
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I had thought that with the latest versions of Unity, adding a .blend file as an asset is the better way to go? This has the advantage that the .blend file and the asset as seen/used in Unity will always be in synch. If we follow the export/import route, there is an opening where we could edit the .blend but fail to export/import.

May 30 '12 at 12:14 AM kolban

Newest version of Unity is not capable of converting .blend files on its own. The older versions of Unity could, like 2.x.... If you want to edit your model later, you must edit the .blend file, then export again as .fbx. FBX is the best supported in Unity, don't mess with .obj or .3ds, you will run into issues. The FBX route works perfectly, I've been doing it for a couple years. Got any questions about materials / UV Maps importing, email me Clunk47@Gmail.com

May 30 '12 at 01:42 AM Clunk
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Thanks for the advice. It worked perfectly.

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answered May 30 '12 at 01:38 AM

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JonM
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asked: May 29 '12 at 10:29 PM

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Last Updated: May 30 '12 at 01:42 AM