I’ve setup a ragdoll in unity and everything is great….except for what ends up happening to my char’s feet (the rest of the rig is fine and is behaving completely as expected). For whatever reason, my char’s feet have no collision (I’ve tried assigning different points for the “feet” options on the wizard. The general process goes like this:
-I setup a test area for the rig 1)char falls 2)feet go into some object (ground, cube, etc) 3)body comes down and hits (with expected collision) 4)feet are then extruded out like they got run over by a steamroller and are extremely thin, and often jut off in some random direction(s).
Any ideas where the problem is occurring? As mentioned above I’ve tried targeting different foot points, and tried making my own custom colliders for the feet, but that caused even more problems.