iTween MoveTo Function is Jumpy

I am using the “MoveTo” command for iTween on my main camera to do a smooth panning up to the main menu for my game. The issue is, is that when we approach the last parts of the animation it slows down a ton and then jumps to the final position I wanted it at. Is this just an issue with my frame rate or is there a setting I don’t have set up? Kinda lost at this point.
Thanks in advance for the help!

Here’s my iTween script I’m using for the camera pan.

public void Start()
{
	iTween.MoveTo(gameObject,iTween.Hash("y",6.720898,"z",-4.269152,"time",15.0));
	
}

Also:

If the gameObject you’re tweening has a rigidbodgy attached, the iTween ‘physics’ flag is set. This can cause jittering in movements…

Did you get this figured out? If not, I believe your issue is the default easetype. I had the same issue until I changed my easetype to linear or EaseInOutSine. Once I changed it, the movement was perfectly smooth. Not sure what the default easetype is, but it definitely doesn’t seem to be linear.

Add something like this to your Hash: “easetype”,iTween.EaseType.linear

*NOTE: Not tested as I’m at work.