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Hi! Unity 3d Webplayer = TCPClient Win C# app = TCPServer Possible communication in localhost? Or Webplayer TCPClient banned in security reason?
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You can use Sockets or Socket based connections in the webplayer, but you have to provide a crossdomain server on port 843 which returns a crossdomain policy. You can use a different port, but in this case you have to fetch the policy manually with Security.PrefetchSocketPolicy. See the webplayer security sandbox page for more details. Note: There is a simple socket server included in your Unity installation. Take a look into this folder:
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