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I'm using the movement script found on the script reference - http://unity3d.com/support/documentation/ScriptReference/CharacterController.Move.html - to get used to the whole idea of c# (if anybody could link tutorial series on c# it would be amazing) and i'm wondering how you would insert another control system that isn't grounded. I got it working just by adding the same move function without if (Controller.isGrounded); but it just didn't work correctly. Any help?
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