Why is it when i enable heightmesh, my agent falls through my terrain at random times? It doesn't happen when there is no heightmesh, but I have stairs... i kind of need a heightmesh.
May 28 '12 at 12:44 AM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: May 28 '12 at 12:44 AM
Seen: 486 times
Last Updated: May 28 '12 at 02:34 AM
NavMeshAgents bumping into stationary agents
Getting a navmeshagent back on a navmesh.
best pathfinding system?
How does NavMeshAgent.SamplePathPosition work?
How to sample a point on a navMesh Agent path
Navmesh After Spawn
Navmesh for a variety of agent sizes
How to edit navmesh at a runtime?
Agent Radius while traversing NavMesh