Ok so I have my game with only one map, in order for me to get more maps I obviously need a 3D Modeler. But also the modeler I will use need to have an option to save the model as FBX. So which one is a better 3D modeler for use with unity, Blender or 3DSMax.
3DS is a very expensive professional product. Indeed, it is the main professional product used to create the 3D world around us. And indeed it is one of the world's most important, biggest software products.
It's gonna cost you something like 5000 bucks to get an Autodesk license for 3DS.
Blender is just a cool free open source product.
It's not a real comparison - it would be like saying "what's better, Photoshop or some free pixel editor."
Or it would be like asking, what's better, Unity3D or some hobbyist free game engine.
The simple answer is of course if you can afford / if you already have 3DS or Maya, then definitely use that !!!!
Answer by Reavenk
May 25, 2012 at 12:21 AM
If you're going to go through FBX, I would say they're about equal in ability to create content for Unity. Price-wise on the other hand, you can't loose with Blender being free.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
6 People are following this question.
Why Blender's FBX must reassign texture but 3ds Max's FBX don't?
How to import Fbx on Blender or convert for it.
Animation Loop, delay between loops
3ds Max animation import
Can I add Blender as a unity Add-on?