I'm having an issue where some of the fbx files I load in to Unity, are missing material nodes. It looks like Unity just assigns it a basic lambert, however I am unable to change the material it's given. This isn't for all of the meshes, just a few of them. Any ideas as to what's causing this would be greatly appreciated!
You can replace material once you drop your mesh into the scene.
answered May 26 '12 at 07:33 AM