I'm making a game where the player character may in some cases end up behind a mesh, what I"d like to do is create a sort of spotlight which fades out the faces blocking the view to the player.
Is this possible and if so how can I go about doing it?
asked May 24 '12 at 02:33 PM
Depends on what that mesh is. A couple of ideas:
answered May 25 '12 at 08:21 AM