When i apply a brush from terrain, my scene viewport shows a high resolution view of my action. But when I release the mouse button, it switches to low a resolution view. How can i change that?
May 24, 2012 at 03:31 PM
May 24, 2012 at 01:50 PM
You can go to your terrain settings and switch your pixel error all the way down to 1. Your problem will be fixed.
May 24, 2012 at 06:17 PM
thank you for your answer
May 25, 2012 at 09:32 AM
May 25, 2012 at 08:14 AM
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: May 24, 2012 at 03:31 PM
Seen: 1683 times
Last Updated: May 25, 2012 at 09:32 AM
Convert the terrain in matrix x/y/z
Set Terrain Resolution
heightmapWidth and heightmapHeight always equal
Beast will not bake terrain lightmaps above 1024x
Why does the terrain collider not work with different x and y resolutions?
HELP- my grass is all pixelated
Terrain Height Map Max Resolution is 4096?
Why does assigning heightmapResolution increase the size of my terrain?
Terrain Toolkit cant procedural texture a heightmap
[semi-solved] My .raw heigtmap repeats itself?