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Understanding a Character

Hi, this is my first question here. Im using unity about 4 moth with breaks.. I usually just trying some scripts, stuffs, terrain building or just put my own models to scene etc.. But now Im trying to create a RPG, just some easy, and Im thinking about character. Coz I havent any experience with modeling and animating a character, I have some questions..

  1. If I want to model my character (using 3Ds max) may I create the whole model or detach it to right leg, left leg, body, etc..?
  2. Need to know, how can I animate legs runnig and upper body holding sword, just like want to run and cover my body with shiled or run (jump) and attacking right hand with sword
  3. Hairs, eyes and other think that I will use in character customization will be selfstanding mesh? I dont know how exacly can do changing har styles in character customization
  4. And one last question, its about clothing, when I want to character will have just shirt or some simple pants, its just a textrue or mesh attached to body? Helmet and other is mesh, but simple clothing, dont know..

Thans all who will help me with my questins, and sorry for my bad english :)

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asked May 24 '12 at 09:03 AM

marshall50 gravatar image

marshall50
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I have one more question. I'm currently looking on a 3Ds max character modeling and head modeling. If I want to create a character customization, I will need some types of eye. Texture will not probably be a problem but shapes, as like mouth and nose.

Just dont know how to create

  1. create a face riggin and then use it in unity?
  2. create a standself alone noses, mounths and maybe eyeshapes?

Face editing is the best way how to create a good character customization by my opinion, only body editing it could have is skin color... body shape should be very difficult.. If anybody have result on my questions, help please..

May 25 '12 at 08:04 PM marshall50

@marshall: If you have another question, why don't you post another question?

It makes no sense at all to post another question as answer to your first question. This is a Q&A site, not a forum. This should be a knowledge database for everyone. If you just have a tiny additional question, you might ask it in a comment, but in general it's better to have seperate questions.

May 25 '12 at 08:07 PM Bunny83
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Hi there,

I came across your situation while creating my RPG Game in unity your answers are here,

  • You can model your own character as a single mesh but make the clothing, hair, eyes to other meshes.

  • You can animate a character with a biped in 3ds max which you can use to create skeleton of your character and then skin it to your character mesh and Then you can animate with your biped bones by moving them.

  • Create separate meshes for the eyes, clothing and then change them in your game by creating an empty gameobject and then using script to instantiate one by one mesh and you can customize your character easily.

  • you can have textures for the clothing but, If you want to customize your character's clothing then you need to do it as a separate meshes.

have fun in unity...

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answered May 24 '12 at 02:57 PM

Benjamindavid03 gravatar image

Benjamindavid03
35

Okey, thank you very much, these questions are stupid but its lot of my time thinking the best way I could do it.. I will follow your tips. But only think that should be my problem is, character animation, maybe character modeling, I make models like houses, and other architectrue, and thats usually regular shapes. But modeling body may be harder, and this bone system. I was looking for some tut on youtube, but there wasnt any character animation from basics. But Ill try do somethink with your tips and try to find some way! :) Thank you, Marshall

May 24 '12 at 05:49 PM marshall50
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asked: May 24 '12 at 09:03 AM

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Last Updated: May 25 '12 at 08:07 PM