I made a 3D model in Blender, saved it to my desktop as "Seven.blend" I also saved a camouflage-tile image as "Camo.jpeg"
Then I imported these files into my unity project. When I create a prefab, fill it with the "Seven" object and then attach the mesh renderer component to it. I use the "Camo" image for the material.
Here is the problem... The object does not display the image's pattern. It just shows the color green. Possibly the average color in the image, or maybe the top-left pixel?
How can I properly attach materials to objects so that it is displayed the way you would expect? I have had this problem several times. The desired effect works flawlessly when I use the material on Unity built-in objects such as the Cube, Sphere, Capsule, and Plane.
Thank you.