I have a rigidboy object that needs to act as a trigger, is has a rigidbody/mesh collider/mesh renderer/mesh filter attached to it. The collision object is positioned on the floor beneath it, it has a mesh filter and a mesh collider, it has an emitter attached to it which is coded to turn on when the collision is true.
going back to the rigidbody, the convex is ticked and the is trigger is ticked on the mesh collider, this is because it needs to work with its colliding object, but the problem I have is that the object keeps falling through the floor when is trigger is ticked.
When i remove the is trigger tick, it doesnt fall through the floor, but it doesnt act as a trigger which I need it to.
If this doesnt make much sense, please see this thread i made about another previous issue...thanks. link text
answered May 23 '12 at 12:14 AM