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I started working with my project after upgrading to Xcode 4.3.2 and Unity 3.5.2 and I'm having a really weird crash. When building and running I get this: It looks like instead of: I verified this by copying the applicationDidFinishLaunching method from http://AppController.mm that I had in and old build and remmed out the didFinishLaunchingWithOptions method that was already there. The game launched and worked but having to hand edit the http://AppController.mm file makes me really nervous about what else might be wrong. Does anybody have any clue what might be going on? This is a fairly mature project that had been working. I have the SDK set to the latest 5.1 and the target was set at 4.1 but I changed that to 4.3 to test (no difference). Thanks,
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Turns out I way having Plugin Problems. I've got several Prime31 plugins I've been updating over the last few months. I must have ended up with some cruft in there. I deleted all the Plugin related files and re-imported them from the latest. Working great now. That'll go on my "Troubleshooting Weird Issues List.
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Only thing I can think of off the type of my head is that XCode is using your old project that you built. When you 'Build & Run', you could be pressing the 'Append' button instead of 'Replace,' which would purposefully keep your old appcontroller file. I, at the time when I upgarded, didn't know of any easy way of getting around this so I replaced my existing XCode project and reintegrated all my code changes and plug-ins.