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We're having trouble getting objects to collide reliably in Unity 3.5. The attached bare-bones example Unity project illustrates the problem: spheres are periodically given a force directed at a plane, and they should bounce off the plane, but instead pass straight through. Please note that:
Shouldn't the ball collide with the wall? Are we missing something? Is this a known issue? Is there a workaround? Thanks in advance for your thoughts!
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At first I thought it was because the zipped example was missing a collider on the wall! I was able to fix the problem by adding some depth to the collider on the wall. Add a box collider back to it and then give it some more depth. I think in your previous example it was simply calculating before the hit and then again on the other side of the wall (completely overlooking a thin collider). That solved it for me when I added this one item to your file.
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Is the balls rigidbody set to kinematic or non-kinematic?
it's non-kinematic. a force is added to it.