Hello, my project uses GUI labels floating in a circular pattern around the player to display the relative directions of points of interest, kind of like a compass/radar display. For now the only element on display is the _name of the object, which is pulled and assigned randomly from a rather large text file.
GUI.Label(new Rect(x,y,Screen.width/5,Screen.height/5), _name);
The labels and attached text are all displaying without a hitch in the editor and the Windows build. The problem is that Web Player and Android will not render the text and over the past 9 hours I’ve tried all (of the very few) workarounds I could find on google without success.
The frustrating thing is that hard coded GUI elements are rendering without any problems:
GUI.Button (new Rect (0,Screen.height - Screen.height/5,Screen.width/5,Screen.height/5), "Dock")
All I’ve learned is that mobile doesn’t support dynamic text, but I have no way of predicting which names will be generated so I can’t set them before runtime.
Does anyone know of a possible solution short of stitching together alphabet textures to form a name based on the string value?