Was wondering if there is a way to have a bullet (with collider) be destroyed when it hits any object's collider (enemy/wall, etc), rather than specifying an individual collider.
What's the best method to use? OnCollisionEnter, OnTriggerEnter, Ray casts, and how?
hopefully I'm not mistaken in saying that this will check for any collisions with the bullet
Hope that works! Scribe
answered May 20 '12 at 05:41 PM