Hi, I created an animation in Daz Studio 4 for the genesis character. when I export the animation as an FBX to unity, it play very well in unity, but the problem is that the character always move to the origin (0,0,0) even if I put it on any place. It seem that the transition is a part of the animation as I can see in the Animation Window. I can't edit the transition because the animation is read only in the animation window. I am new to these stuff, what is the problem ?
Answer by Voltaire585
Jul 27, 2012 at 01:46 AM
I believe you have to create an empty game object and parent it to that. Then just move the parent-
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