Hi, I created an animation in Daz Studio 4 for the genesis character. when I export the animation as an FBX to unity, it play very well in unity, but the problem is that the character always move to the origin (0,0,0) even if I put it on any place. It seem that the transition is a part of the animation as I can see in the Animation Window. I can't edit the transition because the animation is read only in the animation window. I am new to these stuff, what is the problem ?
Answer by Voltaire585
Jul 27, 2012 at 01:46 AM
I believe you have to create an empty game object and parent it to that. Then just move the parent-
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
Importing from DAZ Studio to Unity
Textures over FBX not correctly applied
FBX animated position
imported fbx to maya, the exported fbx is a mess in unity
Import FBX model without splitting seam vertices