Remote, 3.5, Galaxy Tab 10.1 (win7 x64)

“Unity Remote (latest from Play Store) doesnt work with Unity 3.5 and Galaxy Tab 10.1 (win7 x64)”

I open unity, then connect my device (waiting for any media scanner process to finish before proceeding) and then i open the remote app on my device. I then close unity, and reopen it (as unity is supposed to fetch new remote sessions using adb at program start). When i press play in the editor, the Unity remote app doesnt work, it stays at the black screen with the “Connect this device with USB cable to your computer…” and nothing happens. My game proceeds to run in editor with no connection to device. I have adb installed correctly and have built to this device before (but now need debugging tools to efficiently debug the game) and it doesnt seem to work. I have my windows firewall off, and have no other firewalls installed. (My antivirus is avira and it doesnt come bundled with one).
I used these commands (obviously changing directory in my admin level command prompt to C:\Program Files (x86)\Android\android-sdk\platform-tools):

adb kill-server
adb start-server
adb devices

All of these commands succeed and my devices is listed (with a seemingly cryptic id number which i assume is the serial number).

I cannot get this to work. What could be the problem?
(I am in a win7 64-bit computer and have latest drivers from samsung website that i know of for this tablet and sdk manager says android sdk is up to date).

Im baffled…

Sorry if it’s late.

I just successfully configured the remote app on my HTC One X, so maybe I can help. Make sure that “USB Debugging” and “allow mock locations” are ON in “Settings/applications/Development” or “Setting/Developer Options” in ICS.

That’s the thing that make all work next to the “adb devices” command to check if the drivers is installed.