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french accent and dynamic fonts

Hi,

I have to build a game with gui forms with export on iPhone, Android, and Flash 11

unfortunaly, the forms are localized in various languages including french, spanish which requires usage of latin accent.

If I use dynamic font , size of texts are correct on all plateforms, but accents are dropped from text , and if I use unicode font, accent are present but font size is inaccurate on mobile plateforms.

Any suggestions ?

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asked May 19 '12 at 07:35 AM

ad34 gravatar image

ad34
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Hi, I'm facing the same problem. How did you get unicode fonts in Unity ? That would be a start.. Thanks

Oct 20 '12 at 03:43 PM CgShady
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My suggestion is to not use Unity GUI. It increases draw calls and will face problems like the ones you described. Insted, try EZGUI or NGUI. I hope it helps.

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answered Oct 20 '12 at 04:32 PM

hvilela gravatar image

hvilela
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asked: May 19 '12 at 07:35 AM

Seen: 726 times

Last Updated: Oct 20 '12 at 07:15 PM