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Modify a mesh at runtime

I'm wondering if there's any existing work that's been done towards getting modifying a mesh at run-time. Basically, something like the boolean operation in 3DSMax which allows for subtracting a shape from another shape.

I'm looking at creating a 2D worms-style game, but that is rendered entirely in 3D.

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asked May 18 '12 at 06:57 PM

phiniusmaster gravatar image

phiniusmaster
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procedural example in unity site is one good thing to start. and there are some tools out there in asset store i guess

May 18 '12 at 07:01 PM flamy
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asked: May 18 '12 at 06:57 PM

Seen: 596 times

Last Updated: May 18 '12 at 07:01 PM